The Fact
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It is a fact in the traditional game that players have to spend a lot of money to buy in-game items such as weapons, jewelry, and fashion items. But the real thing is that they don't own the things gamers have bought and even the in-game rewards. Many games are advertised as free to play but as a result players have to spend a lot of money to pay extra for these in-game items as a demand to have more “powerful” attributes.
We have witnessed the birth of NFT in late 2017 and exploded in a short time. Currently, NFT technology has brought an indispensable value in the digital industry. The trading volume in the first quarter of 2021 has surpassed $2 million [2].
[3] Mapping the NFT revolution: market trends, trade networks and visual features
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[2] NonFungible Team. Non-fungible tokens quarterly report Q1 2021. . com/subscribe/nft-report-q1-2021 Accessed May 4, 2021, 2021. NonFungible Corpora- tion